bienchen83
Member
Hihi, ich sehe gerade einen inspirierten Hund vor meinem inneren Auge. Wie sie wohl die Ausübung von Kreativität bei Tieren im Spiel umsetzen werden? Ich bin gespannt.
Hach, ich freu mich schon total.
Da bin ich allerdings auch überfragt. Es ist natürlich auch nicht ausgeschlossen, dass einzelne Emotionen für Tiere nicht möglich sind oder aber, dass diese Emotionen ein Textoverlay bekommen, bei Tieren also anders heißen. Ich bin gespannt.
Aus dem Code ergibt sich nur so viel, dass es anscheinend Emotionen gibt, da überall in Vorbereitung auf die Haustiere die tailoverlays mit eingebaut wurden.
<State type="public" skippable="false" interrupt_this="false" name="mood_sad" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_playful" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_ok" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_miserable" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_inspired" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_happy" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_frustrated" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_friendly" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_focused" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_flirty" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_energized" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_embarrassed" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_depression" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_bored" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_confident" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_angry" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_asleep" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_dazed" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_silly" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_uncomfortable" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_imaginative" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_elated" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_tense" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_inTheZone" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_passionate" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_pumped" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_humiliated" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_mortified" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_fearless" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_furious" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_enraged" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_hysterical" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_playful" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_ok" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_miserable" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_inspired" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_happy" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_frustrated" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_friendly" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_focused" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_flirty" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_energized" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_embarrassed" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_depression" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_bored" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_confident" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_angry" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_asleep" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_dazed" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_silly" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_uncomfortable" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_imaginative" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_elated" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_tense" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_inTheZone" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_passionate" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_pumped" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_humiliated" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_mortified" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_fearless" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_furious" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_enraged" focus="full body" facialoverlays="false" tailoverlays="true" />
<State type="public" skippable="false" interrupt_this="false" name="mood_hysterical" focus="full body" facialoverlays="false" tailoverlays="true" />