Hallo
Nun habe ich den Beweis. Habe jetzt einige Simsstunden mit einem neuen generierten Ordner mit meiner Testfamilie (bestehend aus einem Sim) und nur zwei Mods MC und UI cheat gespielt. Wobei der MC kein Update gebraucht hat und ich vom UI cheat das neuste Update habe, gerade wieder eine Fehlermeldung bekommen.
Hier der Inhalt von der lastException:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>2a1688114cc9cd315d374a22</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-23 21:17:50</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>constraints.py:3424</categoryid><desyncid>2a1688114cc9cd315d374a22</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (AttributeError: 'NoneType' object has no attribute 'get_boundary_conditions_list')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process
File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3491, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 967, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2613, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2577, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1474, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1521, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3398, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3189, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3251, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2719, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2777, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2147, in _get_constraint_for_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3719, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1718, in add_slot_constraints_if_possible
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3756, in create_slot_constraint
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3424, in _build_relative_slot_data
AttributeError: 'NoneType' object has no attribute 'get_boundary_conditions_list'
rtim=0</desyncdata></report>
</root>
Also entweder braucht der MC doch ein Update, oder beim UI cheat stimmt was nicht (trotz der aktuellsten Version, also Update), oder eben ein Bug. Eine andere Möglichkeit sehe ich jetzt nicht. Etwas erleichtert bin ich da jetzt schon das es an meinem Spielstand wohl nicht liegt (ist ja meine frisch angefangene Testfamilie, in einem neugenerierten Ordner mit nur zwei Mods, wo die Fehlermeldung kam).