<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>127f28cd6dd779af63668093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-11-05 16:40:19</createtime><buildsignature>Local.Unknown.Unknown.1.93.129.1030-1.200.000.576.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>127f28cd6dd779af63668093</desyncid><systemconfig/><screenshot/><desyncdata>[tastle] Exception thrown while processing navmesh update callbacks. Eating this exception to prevent the alarm from self-destructing. (AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 503, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 121, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1449, in _check_navmesh_updated_alarm_callback File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1398, in _update_navmesh_id_if_neccessary File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 224, in __call__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 322, in _on_navmesh_updated File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 482, in restart_running_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 508, in stop_running_object_routing_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 251, in _remove_target_callbacks File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>127f28cd6dd779af63668093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-11-05 16:40:51</createtime><buildsignature>Local.Unknown.Unknown.1.93.129.1030-1.200.000.576.Release</buildsignature><categoryid>proxy.py:124</categoryid><desyncid>127f28cd6dd779af63668093</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 4536, in set_beginning_target_refs_states File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3065, in set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3128, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 355, in on_state_changed File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 508, in stop_running_object_routing_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 251, in _remove_target_callbacks File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>127f28cd6dd779af63668093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-11-05 16:40:53</createtime><buildsignature>Local.Unknown.Unknown.1.93.129.1030-1.200.000.576.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>127f28cd6dd779af63668093</desyncid><systemconfig/><screenshot/><desyncdata>[tastle] Exception thrown while processing navmesh update callbacks. Eating this exception to prevent the alarm from self-destructing. (AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 503, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 121, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1449, in _check_navmesh_updated_alarm_callback File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1398, in _update_navmesh_id_if_neccessary File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 224, in __call__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 322, in _on_navmesh_updated File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 482, in restart_running_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 508, in stop_running_object_routing_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 251, in _remove_target_callbacks File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>127f28cd6dd779af63668093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-11-05 16:41:12</createtime><buildsignature>Local.Unknown.Unknown.1.93.129.1030-1.200.000.576.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>127f28cd6dd779af63668093</desyncid><systemconfig/><screenshot/><desyncdata>[tastle] Exception thrown while processing navmesh update callbacks. Eating this exception to prevent the alarm from self-destructing. (AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 503, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 121, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1449, in _check_navmesh_updated_alarm_callback File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1398, in _update_navmesh_id_if_neccessary File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 224, in __call__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 322, in _on_navmesh_updated File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 482, in restart_running_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 508, in stop_running_object_routing_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 251, in _remove_target_callbacks File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>127f28cd6dd779af63668093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-11-05 16:42:23</createtime><buildsignature>Local.Unknown.Unknown.1.93.129.1030-1.200.000.576.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>127f28cd6dd779af63668093</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<object_droid_BB:0x0ac20fe90b95e8ac, reason:ResetReason.BEING_DESTROYED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:None. This will result in a partially reset object (AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 418, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 439, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 791, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 332, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 426, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 450, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 601, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 810, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 887, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 379, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 381, in component_reset File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 412, in _set_running_behavior File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 251, in _remove_target_callbacks File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>127f28cd6dd779af63668093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-11-05 16:42:23</createtime><buildsignature>Local.Unknown.Unknown.1.93.129.1030-1.200.000.576.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>127f28cd6dd779af63668093</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while calling remove on object_droid_BB:0x0ac20fe90b95e8ac (AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 418, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 439, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 791, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 332, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 426, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 450, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 566, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 385, in on_reset_destroy File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 718, in remove File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 156, in remove File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 289, in remove File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 343, in call_on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 974, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 98, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 175, in on_remove File "T:\InGame\Gameplay\Scripts\Server\routing\object_routing\object_routing_component.py", line 251, in _remove_target_callbacks File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'object_terrain' object has no attribute 'is_on_location_changed_callback_registered'rtim=0 ClientInfo isn't here</desyncdata></report>
</root>