Edie
Member
- Registriert
- Juni 2016
- Alter
- 31
- Geschlecht
- w
Während ich gerade spielte, bekam ich eine LE angezeigt und da es meine erste LE ist, wollte ich einmal fragen, ob ich es richtig verstehe.
Hier ist der Mod Simulation Lag Fix der den Fehler auslöst, richtig?
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>73495a317899ad955e0a1d8f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-12-30 18:14:20</createtime><buildsignature>Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Release</buildsignature><categoryid>whims_tracker.py:939</categoryid><desyncid>73495a317899ad955e0a1d8f</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'chained_priority')
Traceback (most recent call last):
Caught and logged:
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update
File "C:\Users\Nutzer\Documents\Electronic Arts\Die Sims 4\Mods\lag fix\SimmyTheSim - Simulation Lag Fix v1.1.ts4script\injector.py", line 8, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Nutzer\Documents\Electronic Arts\Die Sims 4\Mods\lag fix\SimmyTheSim - Simulation Lag Fix v1.1.ts4script\SimmyTheSim - Lag Fix.py", line 31, in update
original(self, time_slice)
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 150, in on_loot
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 117, in apply_operations
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 458, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff_ops.py", line 35, in _apply_to_subject_and_target
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 257, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 430, in set_max
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 349, in get_statistic
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 36, in add_statistic
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 305, in add_statistic
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 994, in __init__
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1171, in on_initial_startup
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1104, in _setup_commodity_states
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1524, in _set_state
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "E:\Builds\MCCC_6_6_3\mc_cas\mc_cas_inject.py", line 111, in inject_add_buff_from_state
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1463, in _add_buff_from_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 329, in add_buff
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 262, in process_event
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 371, in _process_test_event
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_injections.py", line 811, in inject_last_exception_log
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 369, in _process_test_event
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 643, in handle_event
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 608, in _on_goal_completed
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\whims\whims_tracker.py", line 939, in _on_goal_completed
AttributeError: 'NoneType' object has no attribute 'chained_priority'
rtim=0
Client Session Time: 17.57
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
Origin Version: 10,5,57,35162
Modded: True
SystemInfo: Windows 10 10.0.18363 GPU: Radeon RX 580 Series aticfx64.dll 26.20.15002.61, GUID: D7B71EE2-249F-11CF-0177-E2395CC2D735
</desyncdata></report>
</root>
Hier ist der Mod Simulation Lag Fix der den Fehler auslöst, richtig?
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>73495a317899ad955e0a1d8f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-12-30 18:14:20</createtime><buildsignature>Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Release</buildsignature><categoryid>whims_tracker.py:939</categoryid><desyncid>73495a317899ad955e0a1d8f</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'chained_priority')
Traceback (most recent call last):
Caught and logged:
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update
File "C:\Users\Nutzer\Documents\Electronic Arts\Die Sims 4\Mods\lag fix\SimmyTheSim - Simulation Lag Fix v1.1.ts4script\injector.py", line 8, in _inject
return new_function(target_function, *args, **kwargs)
File "C:\Users\Nutzer\Documents\Electronic Arts\Die Sims 4\Mods\lag fix\SimmyTheSim - Simulation Lag Fix v1.1.ts4script\SimmyTheSim - Lag Fix.py", line 31, in update
original(self, time_slice)
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 150, in on_loot
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 117, in apply_operations
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 458, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff_ops.py", line 35, in _apply_to_subject_and_target
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 257, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 430, in set_max
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 349, in get_statistic
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 36, in add_statistic
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 305, in add_statistic
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 994, in __init__
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1171, in on_initial_startup
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1104, in _setup_commodity_states
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1524, in _set_state
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "E:\Builds\MCCC_6_6_3\mc_cas\mc_cas_inject.py", line 111, in inject_add_buff_from_state
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1463, in _add_buff_from_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 329, in add_buff
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 262, in process_event
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 371, in _process_test_event
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_injections.py", line 811, in inject_last_exception_log
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 369, in _process_test_event
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 643, in handle_event
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 608, in _on_goal_completed
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\whims\whims_tracker.py", line 939, in _on_goal_completed
AttributeError: 'NoneType' object has no attribute 'chained_priority'
rtim=0
Client Session Time: 17.57
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
Origin Version: 10,5,57,35162
Modded: True
SystemInfo: Windows 10 10.0.18363 GPU: Radeon RX 580 Series aticfx64.dll 26.20.15002.61, GUID: D7B71EE2-249F-11CF-0177-E2395CC2D735
</desyncdata></report>
</root>