Hallo!
Es gibt wieder einiges neues, also, ich fang' mal an:
1. Interview mit einem Frontiermitarbeiter:
Q: How is Chris Sawyer involved in the development of RollerCoaster Tycoon 3 (RCT3)?
A: Frontier has a longstanding relationship with Chris Sawyer as we mentioned in previous articles. Chris is still very much involved in the development of the game, just in a different role - rather than doing all the work himself he is taking the overview, making sure we stay true to the essence of what makes RCT great - but at the same time allowing our own creative energy, as huge fans of the game in our own right, to help take it forward in this exciting new direction.
Q: What are the minimum system requirements to run RCT3 and how does this compare to other PC games?
A:
Pentium(r) III 733 MHz Processor
128 MB RAM
250 MB hard drive space
32MB video card with hardware T&L (Such as nVidia GeForce2 or higher or any ATI Radeon)
The original RCT game had a low minimum spec and as such was able to successfully appeal to a very wide audience, many of whom who do not necessarily choose to stay on the bleeding edge of PC technology. Equally, that game could make even high-end PCs struggle if the player put a whole bunch of content in a large park. Similarly with the new 3D release, we have tried to ensure that the game can be enjoyed by as many people as possible on a wide range of PCs. Our minimum spec is pretty low compared to other 3D PC games, especially ones targeted at 'core gamers'. We have worked very hard at keeping the performance up on low spec machines, as well as making the game visually very attractive on all machines without necessarily relying on very performance-hungry graphical techniques. So our intention is that players will be able to enjoy the game on the minimum spec machine, but to experience the game looking & running at its absolute best higher end PCs / graphics cards will inevitably be needed. Even though the individual components of RCT3 can be quite simple, the sheer complexity of the game including the number of people, rides moving in real time, and other special effects, makes it an impressive technological and artistic achievement compared to other games that may use more polygons on each component, but offer nothing like the richness and diversity of RCT3. And yes, with the ability to build large parks that are rich in animated content, have literally thousands of truly individual park guests all interacting with the park and each other, AND ride the most intense Rollercoaster rides your imagination can conjure up you will still be able to make even the top spec systems struggle if you really want to!
Q: Will RCT3 have a sandbox mode? How is this implemented?
A: Yes (cue the sound of cheers from around the world..)! Very simple - you can put anything you like into your park, with the one caveat that a small amount of content is unlock able throughout the game. So straight off the bat you'll be able to use pretty much everything in your park, but to get a truly complete-ist buzz you have some serious Tycoon-ing to do!
Q: How many rides are there going to be in RCT3?
A: Broadly speaking for this first release we set out to deliver around 75% of the 'content' (rides and scenery) that were in RCT2 – however, our enthusiasm has got the better of us and we'll have probably done a bit more than that by the time we're finished.
Q: How is “theming” and ride customization handled in RCT3?
A: The way we've been building the rides is to produce a "vanilla" version of a ride and then 'theme' it, so as a general rule there are multiple versions of each ride available, themed and not themed. There is not a completely rigorous approach whereby each ride has an alternate version in every theme, but we've done the best we can given the time and people available. Also we've tried to ensure that the themes we do are relatively rich compared to some in previous incarnations of the game, so as well as rides & attractions there are always also building sets, staff uniforms, foliage, benches, lamps and so on. We have also tried to incorporate this into the gameplay in subtle ways, so that now, for example, a Peeps impression of a park is partly based on the coherency of the themeing.
Quelle: [url]www.rollercoastertycoon2.com[/url]
(bzw. [url]www.rct2.info/forum[/url]
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2. Noch ein Interview:
About the interview:
A team of 35 people is working exclusively on RCT3. Chris Sawyer only gives feedback. He is an old friend of David Braben.
He(David Braben) is aware of the critics on WW and TT and says that that was mainly caused by the fact they had to stick to the existing technology.......They work with their own technology for RCT3 and there for have many more possibilities..
The A.I. of the peeps has improved dramaticly! There are several features included that fans asked for a long time ago!
Not all attractions have a "first person view" But next to the coasters you can ride the water rides(with splashes, lol) and such....Indoor attractions like the ghost ride and the arcade hall (yes it is there!) cannot. Also, simple attractions like the pirateship cannot.
They sure hope to make "tunneling" of coasters possible!
David Braben is aware of the fact that there are two kinds of players: Those that want to play scenario's and those that just want to build beautiful parks without money/time restrictions. The sandbox mode will be available from the beginning. Only restriction will be that getting further in the scenarios will unlock more rides and scenery, so if they are not all played you might miss some of those. He says that if you don't want to play all scenarios you could easily ask for those through internet and import them into your game..... The minute they are are there you have access to the rides and scenery in the sandbox mode.
You can't import complete parks from RCT1 & 2 into RCT3 but you CAN import coasters from the earlier versions!!!
Sound has been largely improved!!
You can build your own buildings with the available components. They are researching if they can make it possible to import custom made objects! (made in 3d studio Max or the like) (looks like they did visit forums!!!)
Reactions from the interviewer, Koen De Meulemeester:
The peeps A.I. is great!! Very clever animations!! And much better reactions than in the previous versions!
You can import your own MP3 or wave files!
Building Rollercoasters has been made easier: If you did something wrong you don't have to destroy it track by track, you can select an area and remove it in one click. Next to that you have an "auto-complete" mode. This completes the coaster automaticly back to the station. So you can test it after a loop or corkscrew or what ever immediately!
Of every attraction there is a classical and a themed version!
There are many "animatronics" like a vampire coming out of his coffin, a steam blowing dragon etc.
Landscaping is much more easy! There still is a grid mode, but you don't need it for landscaping, Mountains and lakes are made just like that. It adjust to the already existing attractions.
There are several backgrounds possible (so no more black!!) forests, snow covered mountains, etc, etc.
The weather not only gives rain but also snow (depending on the set climate of course) before it starts to rain(snow) you see heavy clouds!
There is a day and night mode! The shades of the peeps get longer in the afternoon and as soon as it is dark all the lights turn on. Even on the first train of the rollercoaster train. That gives spectacular light/dark effects while riding it! In some scenarios it really does have effect: Teenagers love to visit a park when it is dark and you'd have to attract them! Oh, make sure you have enough lamps or they get lost!
The scenarios will have more variety and less restrictions.
At first you will have 6, but more will become available after you've played more.
And last...The interviewer saw the game in action on an old P3-600Mhz, 128MB and a Geforce 2 MX and although it definitely did loose some the game still did look acceptable.
Quelle: [url]www.rct2.info/forum[/url]
(dort gibt's sauch eine deutsche Zusammenfassung des Interviews)
3. Was wirklich geniales: ein Video mit Unmengen an neuen Szenen. Zu sehen sind z.B. ein doppelreihiger Top Spin, so wie ein Top Scan und einige andere kleine Thrillrides. Außerdem sind diverse Achterbahnen zu sehen, so wie der neue Nachtmodus und das imo sehr schöne Theming!
Das Video gibt es hier:
ftp://ftp.infogrames.net/movies/ppage/RCT3/consolepc/RCT3_E32004.zip
Außerdem findet ihr unter [url]www.rct2.info[/url]
immer die aktuellen News und im Forum unter [url]www.rct2.info/forum[/url]
noch einige akuelle Berichte und Previews von Online Mags und Zeitschriften! (keine Werbung, ich habe nichts mit der Seite zu tun, sie ist halt imo nur die beste im deutschsprachigen Raum, die ich kenne
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